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priority_queue.cpp
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74 lines (60 loc) · 961 Bytes
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// problem is to allow relatively fast enqueuing and dequeuing
// adding: O(n)
// searching: O(n)
template<typename T>
struct Node
{
T Data;
Node* Next;
};
template<typename T, typename C> // Type, Compare
class Queue
{
public:
Queue();
~Queue();
int GetSize() const;
bool IsEmpty() const;
void Push(const T&);
T& Top();
T& Pop();
private:
Node* mFront;
int mSize;
};
template<typename T, typename C>
Queue<T, C>::Queue() : mFront{nullptr}, mSize{0}
{
//decltype
}
template<typename T, typename C>
Queue<T, C>::~Queue()
{
}
template<typename T, typename C>
int Queue<T, C>::GetSize() const
{
return mSize;
}
template<typename T, typename C>
bool Queue<T, C>::IsEmpty() const
{
return mFront == nullptr;
}
template<typename T, typename C>
void Queue<T, C>::Push(const T& data)
{
}
template<typename T, typename C>
T& Queue<T, C>::Top()
{
return;
}
template<typename T, typename C>
T& Queue<T, C>::Pop()
{
return;
}
int main()
{
}