Conversation
placeholder for tutorial on how to load the gme.sqlite python script and generate units based on files found in your ``server/deploy/game_content/content/unit/img`` folder
Please modify the .toctree at the bottom of this page when ready to push to main.
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Please update the .toctree command at the bottom before pushing to main. Also, feel free to put this file where-ever you want. |
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The issue with this is that it adds a sort-of official way into something I see it to be mostly for debugging purpose. It might make sense if there is a sort of special place for debugging scripts (which I would suggest you to push them into https://github.com/decompfrontier/scripts) but I'm not too sure if there should be a sort of tutorial for debug scripts? In my idea, what this would translate into the actual offline mod would be an administration panel (written in Drogon CSP/HTML/CSS) that is accessible trough the Links page (the same where there's the Wikia link) and it would contain some sort of web ui that, with interaction with Drogon CSP, it would allow users to manage units, stats and so on. |
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Okay, I'll create an issue/ bounty for a drogon developer script that loads the user's inventory with units for testing. |
placeholder for tutorial on how to load the gme.sqlite python script and generate units based on files found in your
server/deploy/game_content/content/unit/imgfolder