Random horse coloration added to MobData - "mixed"#556
Random horse coloration added to MobData - "mixed"#556FIlchersSoup wants to merge 3961 commits intoessentials:2.xfrom
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Cleanup ess cleanup timestamp matching
…w. [EXPERIMENTAL]
…warning' set in ms not ns.
Permission: essentials.mute.offline
Permission: essentials.feed.cooldown.bypass
Clean up info file handling
…kkit.yml aliases to make custom commands.
…scaping in ingame chat Other formatting class cleanup
Replace <none> with what you want to show if there are no players from that group online.
…to combat slow SQL economies. This option is not recommended under normal circumstances.
Fixes ESS-4690
This runs before the pager, so keywords on other pages will still be parsed.
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we already use the phrase 'random' for random colours like sheep, bad idea for a new convention. |
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I assume this means your preference is to incorporate it into the 'random' phrase. The only reason why I created a new convention is random is tightly coupled to the sheep entity in the code, and horses needed both color and style variation. Let me know. I am sure it can be adjusted to use 'random' and the colorable constant. |
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It looks like the whole horse enumeration part needs to be reworked. I see 23 varieties listed out of 32 and I am not sure all of these would work. I can propose a clean-up of the horse part of the enum and take a look at using the 'random' phrase for horses. If you are not already looking into it, let me know and I will knock it out. |
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Feel free, no one is currently working on this code. |
Added "mixed" to MobData to handle random color and style for horses.