Seattle, WA
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Is the universe a deterministic graph rewrite engine… or does it just look like one because we’re imperfect observers?
I build systems around WARP graphs: deterministic replay, time-travel debugging, provenance sovereignty, and computational holography.
If you’ve ever wanted to rewind a system, inspect it like a crime scene, fork it like a multiverse, and still keep the receipts—hi.
- Deterministic replay: rewind, inspect, fork any execution
- Machine geometry: make computation’s hidden structure visible
- Refactor gravity: measure why some code yields, and some code resists
Key reads:
- WARP graphs paper: https://doi.org/10.5281/zenodo.17908005
- Computational holography: https://doi.org/10.5281/zenodo.17963669
| Project | What it is | Why it matters |
|---|---|---|
| AIΩN | Formal framework for deterministic, history-native computation | “Transforms, not states.” Replayability as a first-class invariant. |
| Echo | Real-time WARP rewrite engine (Rust) | Deterministic simulation you can rewind and fork without lying to yourself. |
| Git-WARP | WARP graph engine on Git commits | CRDT-friendly history with deterministic replay and brutal simplicity. |
| xyph | Planning compiler for agentic collaboration | The roadmap is the graph—coordination becomes computable. |
| git-mind | Semantic knowledge graph on Git | Version your thoughts. Branch ideas. Merge understanding. |
AIΩN treats computation as a verifiable rewrite process: transformations are the primary artifact, not ephemeral state.
Built on WARP graphs and double-pushout (DPO) rewriting, it turns execution into a rewindable, forkable history with provenance you can actually trust.
It’s “graphs all the way down” with a practical goal: systems that can explain themselves. What happened, why, and what would’ve happened if we’d chosen differently.
| ID | Title | Status | Contribution |
|---|---|---|---|
| I | Worldline Algebra for Recursive Provenance | ✅ Published | Defines WARP graphs as recursive provenance structures. |
| II | Canonical State Evolution and Deterministic Worldlines | ✅ Published | Deterministic semantics via DPO rewriting. |
| III | Computational Holography & Provenance Payloads | ✅ Published | Recover full derivations from compact boundary data. |
| IV | Rulial Distance & Observer Geometry | ✅ Published | Abstraction cost + time perception (Chronos–Kairos–Aion). |
| V | Emergent Dynamics from Deterministic Rewrite Systems | ✅ Published | Emergence via coarse-graining (quantum/thermo analogs). |
| VI | Ethics & Sovereignty | 🧪 Draft | Accountability and agency in replayable worldlines. |
| VII | Architecture & Operating System | 🧪 Draft | Continuum: a causal OS built on these invariants. |
- CΩMPUTER — book-in-progress: computation as base reality
- Continuum OS — causal runtime + holographic artifacts (very early)
Git is the most battle-tested software on Earth.
It’s also—quietly a primitive WARP graph.
I run git-stunts: projects that treat Git plumbing as a foundation for unconventional systems—databases, content graphs, event buses, coordination protocols.
| Part | Title | Status | Stunt | Lesson |
|---|---|---|---|---|
| I | Git as CMS | In Review | commit-tree as a DB-less API |
Protocols reduce ops |
| II | Git as KV Store | Planned | KV using OIDs + notes | CAP tradeoffs in the real world |
| III | Git as Bus | Planned | post-receive hooks for pub/sub |
Eventing under constraints |
| IV | Git FUSE | Planned | Virtual filesystem via OIDs | Lazy hydration + virtualization |
| V | Agent-Native Git | Planned | RAG + decisions via history | Verifiable memory for LLM work |
| VI | Git as Zero-Trust Gateway | Planned | AST validation in hooks | Shift-left security at the transport |
Follow along for some hot git 🔥 (and occasional self-inflicted pain).
- git-cas — Git, freebased: pure CAS that’ll knock your SHAs off. LFS hates this repo!





