I'm Adam, a game tech engineer based in Poland.
I enjoy bringing the cool ideas that pop into my head to life.
If something seems fun or interesting, I’ll usually build it and see it through.
I enjoy exploring new languages, engines, and frameworks, which naturally led me to a fairly versatile skillset:
Languages: C#, C++, C, Python, TypeScript, JavaScript
Engines & Frameworks: Unity, Unreal Engine, .NET, React.js, Node.js, Next.js
Tools & UI: Slate, WPF, XAML, MVVM, Qt, QML
Graphics Programming: OpenGL, GLFW
Build & Workflow: CMake, MSBuild, CI/CD, Git, SVN, Plastic SCM
Cloud: AWS, Microsoft Azure
DCC Software: Blender
Project & Task Management: Jira, Trello, Notion, Miro, Milanote, GitHub Projects
General Expertise: Multithreading, memory management, profiling, debugging, algorithms & data structures, clean architecture, polymorphism
I've built quite a few tools and games, but my favorite so far is the one I'm currently working on: Chronicle (Unreal Engine plugin for building narrative-driven games)
A bit more about me:
- Strong believer in pragmatic, user-driven tools development
- Prefer solutions that are efficient, maintainable, and evolve through real usage
- Outside of work: gym, piano, modernist and existentialist literature, narrative-driven games, anime, drawing, and far too much tea
Note: This account showcases personal projects only - professional work takes place on a separate account.