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  • SHOT - Software House Open Tangerine
  • Wrocław
  • 02:30 (UTC +01:00)
  • LinkedIn in/adam-janikowski

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janikowski-dev/README.md

Hey there! 👋

I'm Adam, a game tech engineer based in Poland.

I enjoy bringing the cool ideas that pop into my head to life.

If something seems fun or interesting, I’ll usually build it and see it through.


I enjoy exploring new languages, engines, and frameworks, which naturally led me to a fairly versatile skillset:

Languages: C#, C++, C, Python, TypeScript, JavaScript

Engines & Frameworks: Unity, Unreal Engine, .NET, React.js, Node.js, Next.js

Tools & UI: Slate, WPF, XAML, MVVM, Qt, QML

Graphics Programming: OpenGL, GLFW

Build & Workflow: CMake, MSBuild, CI/CD, Git, SVN, Plastic SCM

Cloud: AWS, Microsoft Azure

DCC Software: Blender

Project & Task Management: Jira, Trello, Notion, Miro, Milanote, GitHub Projects

General Expertise: Multithreading, memory management, profiling, debugging, algorithms & data structures, clean architecture, polymorphism


I've built quite a few tools and games, but my favorite so far is the one I'm currently working on: Chronicle (Unreal Engine plugin for building narrative-driven games)


A bit more about me:

  • Strong believer in pragmatic, user-driven tools development
  • Prefer solutions that are efficient, maintainable, and evolve through real usage
  • Outside of work: gym, piano, modernist and existentialist literature, narrative-driven games, anime, drawing, and far too much tea

Note: This account showcases personal projects only - professional work takes place on a separate account.

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  1. Chronicle Chronicle Public

    Narration-driven game toolkit: dialogue graphs, asset-driven rules, character management, quest system and cinematic timeline.

    C++

  2. Asset-Validator Asset-Validator Public

    Standalone .NET tool for validating asset metadata data exported to JSON.

    C#

  3. Unreal-Project-Hub Unreal-Project-Hub Public

    Desktop hub application for managing and launching Unreal Engine projects.

    C#

  4. Asset-Impact-Analyzer Asset-Impact-Analyzer Public

    Unreal Engine editor plugin for analyzing asset dependency impact and change risk.

    C++

  5. Unity-Runtime-Framework Unity-Runtime-Framework Public

    Lightweight, modular runtime framework for Unity focused on clean architecture and performance.

    C#

  6. Teahouse-Remastered Teahouse-Remastered Public

    Cozy-management game prototype demonstrating modular systems, data-driven architecture, and scalable design.

    C#